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AGP Aperture Size
Common Options : 4, 8, 16, 32, 64, 128, 256
Details
This BIOS feature allows you to select the size of the AGP aperture. The aperture is a portion
of the PCI memory address range dedicated as graphics memory address space.
Host cycles that hit the aperture range are forwarded to the AGP without
need for translation. The aperture size also determines the maximum amount of system
RAM that can be allocated to the graphics card for texture storage.
The
AGP Aperture size can be set using the formula : maximum usable AGP memory size x 2 plus
12MB. That means that the actual usable AGP memory size is less than half
of the AGP aperture size. That's because the system needs a write combined
memory area equal to the amount of actual AGP memory (uncached) plus an additional 12MB
for virtual addressing.
Note that all this is merely address space, not physical memory used. The
physical memory is allocated and released as needed only when Direct3D makes
a create non-local surface call.
Win95 (with VGARTD.VXD) and later versions use a waterfall effect.
Surfaces are created first in local memory. When that memory is full,
surface creation spills over into AGP memory and then system memory. So,
memory usage is automatically optimized for each application. AGP and system
memory are not used unless absolutely necessary.
Now, many people recommend the AGP aperture size should be half
of the amount of RAM your system has. However, that's wrong for the same
reason why swapfile size shouldn't be 1/4 of the amount of RAM you
have in your system. Like the
swapfile's
size, the required AGP aperture size will become smaller as the
graphics card's memory increases in size. This is because most of the
textures will be stored on the graphics card itself. So, graphics
cards with 32MB of RAM or more will require a smaller AGP aperture
than graphics cards with less RAM.
If your graphics card has very little graphics memory, then you
should set the AGP aperture size as large as you can, up to half the
system RAM. For cards with more graphics memory, you needn't set
the aperture size to half the system RAM. Note that the size of the
aperture does
not correspond to performance so increasing it to
gargantuan proportions will not
improve performance.
Still, it's recommended that you keep the AGP aperture around 64MB
to 128MB in size. Now, why is such a large aperture size recommended
despite the fact that most graphics cards now come with large
amounts of RAM? Shouldn't we just set it to the absolute minimum to save
system RAM?
Well, in the first place, many graphics cards require an AGP aperture of
at least 16MB in size to work properly. This is probably because the virtual
addressing space is already 12MB in size! In addition, many software have AGP aperture size requirements which are mostly unspecified.
Some games even use so much textures that AGP memory is needed even
with graphics cards with lots of graphics memory.
And if you remember the formula above, the actual amount of AGP memory
needed is more than double that of the required texture storage
space. So, if 15MB of extra texture storage space is needed, then
42MB of system RAM is actually used. Therefore, it makes sense to
set a large AGP aperture size in order to cater for every software
requirement.
Note that reducing the AGP aperture size won't save you any RAM.
Again, what setting the AGP aperture size does is limit the amount
of RAM the AGP bus can appropriate when it needs to. It is not used
unless absolutely necessary. So, setting a 64MB AGP aperture doesn't
mean 64MB of your RAM will be used up as AGP memory. It will only
limit the maximum amount that can be used by the AGP bus to 64MB
(with a usable AGP memory size of only 26MB).
Now, while increasing the AGP aperture size beyond 128MB wouldn't really
hurt performance, it would still be best to keep the aperture size to about
64MB-128MB so that the GART table won't become too large. As the amount of
onboard RAM increases and texture compression becomes commonplace, there's
less of a need for the AGP aperture size to increase beyond 64MB. So, it's
recommended that you set the AGP Aperture Size to 64MB or at most, 128MB.
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