3Dlabs Permedia3 Create!
 






3DMark 99 (1024x768x32)

 


At 32-bit colour, the Permedia3's performance improved quite a bit. Now, after being overclocked, it was even able to match the standard RIVA TNT2. Still, the overclocked RIVA TNT2 comfortably beat the overclocked Permedia3 by 29%.

 


The rasterizer score is calculated from the Texture Rendering Speed tests and the Fill Rate tests and shows theoretical 3D performance. This time, the overclocked Permedia3 managed to beat the standard RIVA TNT2 by 6% although it's slower than the overclocked RIVA TNT2 by 16%. It's evident that the Permedia3 performs comparatively better in 32-bit colour than it does in 16-bit colour.

 


This benchmark tests the single-texturing performance of the card. The Permedia3 scored about 17.7% lower than the RIVA TNT2. When overclocked though, it matched the standard RIVA TNT2's performance but was still 21.3% slower than the overclocked RIVA TNT2. Noting the Permedia3's comparatively lacklustre performance in 16-bit colour, one can only deduce that 3Dlabs had optimized the Permedia3 for 32-bit operations.

 


Although the Permedia3 would perform quite well here in 32-bit colour, its slower memory apparently has dragged down its performance at this higher screen resolution. Now, it's 19.7% slower than the RIVA TNT2. Overclocking improved its performance, bringing it almost up to par with the standard RIVA TNT2.

 


This benchmark tests the single-texturing capability of the card. The Permedia3 scored quite well here but it's probably because the RIVA TNT2 isn't so well tuned for 32-bit colour operations. Still, it's interesting to note that while the overclocked Permedia3 theoretically has a 3% advantage over the standard RIVA TNT2 in fillrate, the RIVA TNT2 was still 6.4% faster than it.

 


Surprising, the Permedia3 failed to match the RIVA TNT2, as we have seen when the colour resolution was 16-bit. Instead, its fillrate was only 83.8% of the standard RIVA TNT2.

After overclocking, the Permedia3 managed to overtake the standard RIVA TNT2 but it was still way slower than the overclocked RIVA TNT2 - about 14% slower.

 


Because the individual textures are double the size of the 16-bit textures in the 16-bit colour test, the Permedia3 showed excellent performance here. It came quite close to the performance of the RIVA TNT2. In fact, it was only 7% slower than the RIVA TNT2.

 


When the texture size increased to 4MB, the small performance gap closed even more. In fact, both cards can be said to perform equally well with 4MB textures in 32-bit colour.

 


With 8MB of textures, the Permedia3 finally surpassed the RIVA TNT2 in texture rendering speed. Now, the Permedia3's faster than the RIVA TNT2 by 7-9%. The Permedia3 could possibly render the textures much faster but for the hindrance of its low memory bandwidth.

 


Increase the texture size further to 16MB and the Permedia3 pulls even further away from the RIVA TNT2. The Permedia3's Virtual Texture engine now gives it a large 25-27% advantage over the RIVA TNT2.

 


However, when it came to 32MB textures, the Virtual Texture completely failed the Permedia3. Even worse than it was with 16-bit textures, the Permedia3 was only able to render the textures at less than a quarter of the RIVA TNT2's speed. It would appear that such a massive load of textures has completely overwhelmed 3Dlab's much vaunted Virtual Texture engine.

 


Surprisingly, the Permedia3 performed poorly in this test. After all, in the 800x600x32 resolution, it matched the RIVA TNT2's performance. Here, it was slower than the RIVA TNT2 by 26%. It must be the Permedia3's low memory bandwidth at work again.

 


Again, the Permedia3 performed poorly. The performance gap actually widened to 39%! Even when overclocked, the Permedia3 was slower than the RIVA TNT2 by 27%.

 


However, when it came to the single-pass bump mapping test, the Permedia3 bounded back and closed the performance gap. In fact, the overclocked Permedia3 managed to beat the standard RIVA TNT2 by 3.5%.

 


The Permedia3 apparently can perform point sample filtering about 22% faster than it can do bilinear filtering. The RIVA TNT2, on the other hand, only gained an extra percent of performance with the simpler point sample filtering mode.

 


While the RIVA TNT2 obviously received a slight penalty using the trilinear filtering mode (~3.5%), the Permedia3 surprisingly gained a small performance benefit from using trilinear filtering instead of bilinear filtering! I guess 3Dlabs must have optimized the Permedia3 for the higher quality trilinear filtering.

 


Again, there's no support for anisotropic filtering... so it's not surprising to see that the Permedia3 got another big N/A!

 

 
 

 

 
     
   

 

 
   

 
     
 

                   

 
   

 

 
 
Last Updated 27-08-2000

All trademarks used are properties of their respective owners.
Copyright © 1998-2000 Adrian Wong. All rights reserved.