3Dlabs Permedia3 Create!
 






3DMark 99 (1024x768x16)

 


Due to its lower memory bandwidth, the Permedia3 inevitably suffers from a lower performance at a higher screen resolution. So, it's not surprising to see the RIVA TNT2 trash the Permedia3 by 48-61%. Even the standard RIVA TNT2 outperformed the overclocked Permedia3 by 37%!

 


The rasterizer score is calculated from the Texture Rendering Speed tests and the Fill Rate tests and shows theoretical 3D performance. In 16-bit colour, the Permedia3 is woefully outclassed by the RIVA TNT2. Even overclocked, it could only come in 5% slower than the standard RIVA TNT2!

 


This benchmark tests the single-texturing performance of the card. With the use of only one texture unit, the Permedia3 cannot hope to beat the RIVA TNT2 at the resolution of 1024x768x16. In fact, it can only hope to be half as fast as the RIVA TNT2!

 


Game 2 tests the card's dual-texturing capability instead. However, even though both texture units are working now, the Permedia3 only managed to close the performance gap to 25% at standard clockspeed and 27% overclocked. It's evident that the Permedia3's slower framebuffer is dragging it down.

 


This benchmark tests the single-texturing capability of the card. Its fillrate should be about 12% slower than the standard RIVA TNT2 at standard clockspeeds but equal it when overclocked. However, the results showed that even when overclocked, the Permedia3 was slower than the standard RIVA TNT2 by 44%!

Again, this is proof that only one texture unit was in use. That's why it's running at about half the RIVA TNT2's performance.

 


In this benchmark of the card's multi-texturing capability, the Permedia3 finally showed the strength of its two texture units. Although its fillrate is only 88% of the RIVA TNT2 at standard clockspeeds, the Permedia3 managed to match the RIVA TNT2's performance.

The same occured after overclocking. Though the Permedia3 theoretically would only have 86% of the overclocked RIVA TNT2's fillrate, it was still able to perform as well as the overclocked RIVA TNT2. Amazing...

 


Although 2MB of textures are being used, the each 16-bit texture is smaller than a comparative 32-bit texture. So, the Virtual Texture engine possibly couldn't do much. That's why the Permedia3 performed so badly in this test - it was 31% slower than the RIVA TNT2. Memory speed is much more important in this test.

 


When the texture size increased to 4MB, the Permedia3's Virtual Texture engine began to show some effect. The RIVA TNT2 and the Permedia3's performance gap dropped a little to 23% even though the texture size was small enough that memory performance would be a major performance factor.

 


With 8MB of textures, the Permedia3 finally came close to the RIVA TNT2 in texture rendering speed. Now, the Permedia3 performed as well as the RIVA TNT2. As the texture load increases, the Permedia3 seems to be less affected by AGP bus saturation.

 


Increase the texture size further to 16MB and the Permedia3 is now actually faster than the RIVA TNT2. In fact, it has a 25-28% advantage over the RIVA TNT2.

 


However, when it came to 32MB textures, the Virtual Texture completely failed the Permedia3. The Permedia3 was only about a third as fast as the RIVA TNT2's. It would appear that such a massive load of textures has completely overwhelmed 3Dlab's much vaunted Virtual Texture engine.

 


In this forced 3-pass bump mapping test, the Permedia3 performed rather poorly, considering it has dedicated bump mapping hardware that directly supports the emboss bump mapping that 3DMark 99 uses. Even with the dedicated hardware support for bump mapping, the Permedia3 was slower than the RIVA TNT2 by 36-37%.

 


The same thing here with the 2-pass bump mapping test, except that the RIVA TNT2 further improved on its lead by outperforming the Permedia3 by 83-84%!

 


With single-pass bump mapping, the performance gap between the RIVA TNT2 and the Permedia3 dropped only slightly to 35-36%. Even with its triple-blend engine, the Permedia3 still couldn't beat the RIVA TNT2. :(

 


The Permedia3 apparently can perform point sample filtering about 10% faster than it can do bilinear filtering. The RIVA TNT2, on the other hand, only gained an extra percent of performance with the simpler point sample filtering mode.

 


While the RIVA TNT2 obviously received a slight penalty using the trilinear filtering mode (~1.5%), the Permedia3 surprisingly gained a small performance benefit from using trilinear filtering instead of bilinear filtering! I guess 3Dlabs must have optimized the Permedia3 for the higher quality trilinear filtering.

 


Again, there's no support for anisotropic filtering... so it's not surprising the Permedia3 got a big N/A!

 

 
 

 

 
     
   

 

 
   

 
     
 

                   

 
   

 

 
 
Last Updated 27-08-2000

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Copyright © 1998-2000 Adrian Wong. All rights reserved.