| Professional Vs. Gaming
For a long time now, 3D graphics cards have been split
into 2 categories - cards for professional applications
like 3D Studio MAX and cards designed for 3D games in
mind. Just what are the differences between the two
categories of cards, one may wonder.
Well, 3D gaming cards have basically one goal in mind -
the rendering of the 3D environment as fast as possible.
Thus, the fillrate of the card is very important.
Professional 3D cards, however, do not need the high
fillrate that gaming cards need. They rely more on the
polygon throughput instead. Still, many gaming cards like
the RIVA TNT2 already have polygon throughputs as high as
9 million polygons / sec.
The clincher however is that the 9 million polygons /
sec. polygon throughput that the RIVA TNT2 is so proud of
is only its peak throughput. Its sustained throughput, in
reality, is much lower. On the other hand, professional 3D
cards have very high sustained polygon throughputs. That's
because professional applications like 3D Studio MAX rely
heavily on polygon throughput. Because gaming cards have
low sustained polygon throughput, they make very
poor professional 3D cards.
Also, rendering quality isn't quite so important in
gaming cards while it is a make-or-break property in a
professional card. Gaming cards often trade display
precision for framerates. That's because in games, the
action is usually so fast and furious that the player
won't notice a few missing pixels here and there. Neither
will the engrossed player notice minor visual artifacts
like improperly antialiased lines, dropped polygons,
etc... Even if they can be discerned from screenshots, the
player won't really be concerned because it's very
unlikely he/she would notice such defects while trying to
avoid getting fragged. :)
But such display defects would most certainly give the
professional user's eyes a massive traumatic blow! Visual precision is extremely important to
the professional user. If pixels are always missing or
lines are not drawn the way they should be, the user would
be forced to constantly check and recheck his work to
ensure that what he/she gets is really not what
he/she sees! Just imagine the incredible amount of
time and effort wasted on such an endeavor. Such a card
could very well be considered as a decelerator instead of
an accelerator card! That's why games often run slower on
professional cards. It's not just a matter of fillrate and
polygon throughput - the gaming performance of a 3D card
also depends on the quality of its rendering.
Let's check out what is meant by visual precision.
Below are four pictures, courtesy of 3Dlabs.


As you can see above in the Lightscape Viewer test, a
professional 3D card showed perfect rendering
while there's many evidence of dropped pixels in the
picture rendered by a gaming card.
Below are examples of antialiased lines produced by a
professional 3D card and the a gaming card. As you can see,
the professional 3D card produced clean antialiased lines
while there are many knots in the rendered lines and
uneven line distribution in the picture produced by the
gaming card. Some lines aren't even
antialiased!

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