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New
Series of GPUs Drives DirectX 8 and Programmable Shader Technology
Aggressively Into the Mainstream
SANTA
CLARA, CA — OCTOBER 1, 2001 — NVIDIA® Corporation
(Nasdaq: NVDA) today announced its new GeForce Titanium series of
Graphics Processing Units (GPUs). The GeForce3 Ti and
GeForce2 Ti series of GPUs deliver breakthrough graphics
technologies, each providing unprecedented levels of performance
and visual quality. These new products also utilize NVIDIA's
high-performance Detonator XP driver, incorporating special
software optimizations that immediately take full advantage of the
newest features of the Microsoft® Windows® XP operating system.
"Today's
introduction of our GeForce Titanium series of GPUs continues our
quest to deliver dramatic advances in 3D technology and
cinematic-quality graphics on every PC," stated Jen-Hsun
Huang, president and CEO at NVIDIA. "The GeForce Titanium
Series is our most aggressive product introduction ever. We
are delivering twice the performance at every price point.
We are also taking a giant step to drive NVIDIA's 'GeForce Shader
Technology' aggressively into the mainstream. The
combination of GeForce3, Xbox, and the GeForce Titanium Series
will create an installed base of NVIDIA's GeForce Shader
Technology exceeding 5 million units by early next year. And
with our patented UDA driver architecture, we're bringing our
industry recognized driver quality, stability, and application
compatibility, to the XP platform. The Geforce Titanium
Series will be the unambiguous graphics platform of choice of
Windows XP."
The new GeForce
Titanium series consists of three new products:
-
GeForce3 Ti
500 ? The GeForce3 Ti 500 is the world's fastest, feature rich
GPU and the flagship product of NVIDIA's desktop graphics
family. The GeForce3 Ti 500 offers unparalleled anti-aliasing
performance, 3.8 billion anti-aliased samples per second, and
introduces groundbreaking new 3D graphics features to the
desktop PC.
-
GeForce3 Ti
200 ?The GeForce2 Ti is the first DirectX 8 GPU targeted at
the performance mainstream market. By delivering 2.8 billion
anti-aliased samples per second, the GeForce3 Ti 200 brings
high-performance 3D graphics and state-of-the-art image
quality to the performance-minded consumer.
-
GeForce2 Ti
- GeForce2 Ti redefines graphics performance for mainstream
computers by delivering 1 billion pixels/sec. rendering power
and delivering a groundbreaking 6.4GB/sec. of bandwidth for
the mainstream consumer.
All of the
GeForce Titanium GPUs utilize the recently announced Detonator XP
Unified Driver Architecture (UDA). Detonator XP includes specific
technology designed to unleash the power of the highly anticipated
Windows® XP operating system. It also provides performance
enhancements for Windows 98, Windows 2000, and Windows Me
environments. Detonator XP is available free of charge, and
can be downloaded at www.nvidia.com.
"Microsoft's
Windows XP promises to unlock the richness and potential of the
connected digital word with new levels of stability and
performance," said Dr. Jon Peddie, the leading market analyst
in computer graphics. "The combination of XP on a GeForce
Titanium GPU with its unified Detonator XP driver will be a
synergistic exploitation of technology that the users have been
waiting for."
About the
GeForce3 Ti 500/200
The new GeForce3 Ti 500 and GeForce3 Ti 200 GPUs bring many new
innovations to the consumer desktop PC, including support for
shadow buffer technology and 3D textures. The use of shadow
buffers?hardware acceleration for creating realistic shadows?has
been field proven for such animated films as Columbia Pictures
computer-generated (CG) motion picture Final Fantasy: The Spirits
Within, but until today, the technology was only available on
professional rendering equipment. The support for 3D textures
allows developers to create an unlimited palette of visual
effects, including the ability to make hollow objects solid, and
adorn them with additional three-dimensional properties such as
wood grain or marbling. These new features, combined with
the programmable nfiniteFX(tm) Engine and NVIDIA GeForce3
Lightspeed Memory Architecture, deliver the most visually
compelling and complete graphics experience available today.
The GeForce3 Ti series is the reference platform of choice for
Windows XP, as well as the technology foundation for the Microsoft
Xbox(tm) game console. NVIDIA has also licensed graphics
technology supported in the original GeForce3 architecture for use
in both the Microsoft DirectX® and the SGI(tm) OpenGL® 1.3
application programming interfaces (APIs).
About the
GeForce2 Ti
The GeForce2 family-including GeForce2 Ti, GeForce2 Pro, and
GeForce2 GTS-is the world's first real-time per-pixel shading
series of processors. The GeForce2 Ti dramatically raises
the bar for graphics performance offered at mainstream prices,
nearly doubling the performance of similarly priced products.
Major features of the GeForce2 Ti include a transform and lighting
architecture delivering up to 31 million triangles/sec., a
high-definition video processor (HDVP), and the NVIDIA Shading
Rasterizer (NSR), ground breaking technology that enables
per-pixel shading capabilities.
Availability
New add-in-cards featuring the GeForce3 Ti 500, 200 and GeForce2
Ti will be available as early as October 12th, 2001. In addition,
PC OEMs will ship with the new GPUs in the next 45 days. For more
information on NVIDIA's GeForce Titanium Series of GPUs - please
visit www.nvidia.com.
About NVIDIA
NVIDIA Corporation (Nasdaq - NVDA), based in Santa Clara, CA., is
the global leader in advanced graphics and multimedia processing
technology or the consumer and professional computing markets. Its
2D, 3D, video and multimedia capabilities make NVIDIA one of the
premier semiconductor companies in the world. NVIDIA offers a wide
range of products and services, delivering superior performance
and crisp visual quality for PC-based applications such as
manufacturing, science, e-business, entertainment, and education.
Certain statements in this press release, including the
statements relating to the Company's performance expectations for
NVIDIA's family of products and expectations of continued revenue
growth, are forward-looking statements that are subject to risks
and uncertainties that could cause results to be materially
different than expectations. Such risks and uncertainties include,
but are not limited to, manufacturing and other delays relating to
new products, difficulties in the fabrication process and
dependence of the Company on third-party manufacturers, general
industry trends including cyclical trends in the PC and
semiconductor industries, the impact of competitive products and
pricing alternatives, market acceptance of the Company's new
products, and the Company's dependence on third-party developers
and publishers. Investors are advised to read the Company's Annual
Report on Form 10-K and quarterly reports on Form 10-Q filed with
the Securities and Exchange Commission, particularly those
sections entitled "Factors Affecting Operating Results,"
for a fuller discussion of these and other risks and
uncertainties.
Registered trademark NVIDIA® Corporation, 2000. All company
and/or product names are trademarks and/or registered trademarks
of their respective manufacturers. Features, pricing, availability
and specifications are subject to change without notice.
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